Warhammer Underworlds - Top Picks - Daring Delvers

Basic Premise of the Deck. 

The Daring Delvers deck requires you to get your fighters into the opponent's territory and onto feature tokens to increase the Exploration count. To score many of the objectives you need to raise the Exploration count as high as possible. The gambits and upgrades, along with other benefits, will help to raise the Exploration count further. This deck does not require your fighters to attack.

Objectives

Four of the five objectives chosen for this deck rely upon raising the exploration count.

Cautious Venture

A two Glory End Phase card, that is scored if two friendly fighters are in enemy territory and the exploration count is 3 or more.

Claim Guardians

A two Glory End Phase card, that is scored when two  fighters are holding objectives and the exploration count is 5 or more.

Fearless Explorer

A single Glory End Phase card, that is scored it the Exploration count is 5 or more. Alternatively, have two of more Domain cards in the Power discard pile. 

Pathfinders

A single Glory Surge card. That can be scored by either having an exploration counter twice or more than the round number. Alternatively, having an Exploration count equal to the round number and at least one friendly fighter is an Explorer.

Stealthy Advance

A single Glory Surge card, that is scored if a friendly fighter, makes an attack action, when it is in a cover or lethal hex or on a feature token in enemy territory. 


Gambits

Significant Find

Temporary Haven

Solid Position

Zone of Control

Quickroots


Upgrades

All-terrain Gear

Prospector

Claim Jumper

Nine Lives

Plundered Knowledge

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