Emberstone Sentinels - Deck Review

NEW VERSION The Emberstone Sentinels Rivals deck for Warhammer Underworlds is a deck focused on the Take and Hold playstyle. It rewards positional play, careful movement, and an ability to stick to remain on Treasure tokens. This makes it a slower-paced, but thoughtful deck that rewards players who can outmanoeuvre their opponents and maintain presence on objective hexes. It is not about eliminating your opponent. Objectives – Hold Your Ground The deck contains the usual 12 objectives: 6 surges and 6 end-phase cards, with a total potential of 16 glory. Nine cards score for 1 glory, two score 2 glory and one scores 3 glory. The deck is about building towards consistency rather than big moments. Stand-out Objectives include: Sally Forth: Score for making a Charge action onto a treasure token. Nice and easy early-game tick. Unassailable: Your opponent is going to try and knock you off Treasure tokens. Nothing is better in Underworlds than when you score glory for ...