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Aeronautica Imperialis - Scenario - Bomber Escort

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     UPDATED July 2025 BACKGROUND A flight of bombers pushes through enemy airspace, heading toward a vital target deep behind enemy lines. Each aircraft is heavy with ordnance, engines growling as they press on. To see them through, a wing of fighters flies in escort, scanning the skies for incoming threats. At any moment, enemy interceptors could strike, and the fighter pilots stand ready to defend their charges in brutal dogfights or die in the attempt. The mission is clear: reach the target, deliver the payload, and return. But danger looms ahead, and the sky is far from friendly.   FORCES The defender's force may cost between 100 and 200pts. The force must include at least one fighter and one bomber. The bombers cannot be equipped with extra weapons or upgrades. The defenders force cannot include ground defences. The attacker's force costs 75%  of the defending. The force may only include fighters. The attacker cannot include ground defences. Example A de...

Aeronautica Imperialis - Scenario - A Duel of Aces

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Background During the second war for Taros, Imperial and Tau air forces fought hundreds of engagements. During the war,  both sides have won victories and suffered defeats. Each side have their heroes. For the Imperium, it is Flight Commander Megana Ayce, in her Lightning Strike Fighter. For the Tau Empire, Kor'La Kae O'Ar, in her distinctive red Barracuda. The two aces finally met in combat over the Phyyra Heights. As Kae O'Ar led a patrol of the Red Horizon Cadre, she spotted an incoming Imperial attack. The two aces met head to head, and there would be only one survivor...  Forces Players can spend up to 150 points on their force. Both sides can only use Fighters. Bombers, Scouts and Ground Defences are not allowed. Both players must upgrade one of their fighters to an Ace for free. The Ace must be easily identifiable by your opponent . Set-up Players set up on opposite sides of the Area of Engagement. Starting with the winner of a roll-off, players take it in turns to p...

Aeronautica Imperialis - Scenario - Ork Air Race

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  Background Orks love to go fast, and what better way to prove who has the best plane than a race! This is an Ork race, so shooting at the other planes is definitely allowed. Not only that, but the Orks on the ground have wagered a lot of teef on their favourite planes, so they won’t let them lose easily. Number of Players 3 to 8 (4 plus players is better) Forces Each player may spend up to 25 points on a single Ork fighter aircraft. They can take any upgrades or extra weapons they want, provided the total does not exceed 25 points. Alternatively, in games with fewer players, each player can take two planes with a combined points total of 45 points. Only fighters are allowed in this game. Set Up Place a numbered marker in each of the numbered blue hexes. Starting with the player who won the roll-off (see Order of Play ), players take turns placing their aircraft within the red starting hexes. Players may choose the Speed and Altitude (following the Fighting at Low Alt...

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