Aeronautica Imperialis - Scenario - Bomber Escort

   


UPDATED July 2025

BACKGROUND

A flight of bombers pushes through enemy airspace, heading toward a vital target deep behind enemy lines. Each aircraft is heavy with ordnance, engines growling as they press on.

To see them through, a wing of fighters flies in escort, scanning the skies for incoming threats. At any moment, enemy interceptors could strike, and the fighter pilots stand ready to defend their charges in brutal dogfights or die in the attempt.

The mission is clear: reach the target, deliver the payload, and return. But danger looms ahead, and the sky is far from friendly.

 
FORCES

The defender's force may cost between 100 and 200pts. The force must include at least one fighter and one bomber. The bombers cannot be equipped with extra weapons or upgrades. The defenders force cannot include ground defences.

The attacker's force costs 75% of the defending. The force may only include fighters. The attacker cannot include ground defences.

Example

A defender force comprising three fighters and two bombers for a total of 120pts, could be matched with an attacking force of three fighter for a total of 90pts

SET-UP

The defender deploys first, placing all of their aircraft within three hexes of the edge of the Area of Engagement opposite the attacker's edge. They may deploy at any permitted speed and altitude.

The attacker's aircraft are deployed in the edge hexes of the edge of the Area of Engagement opposite the defender. They may deploy at any permitted speed and altitude. 


SPECAIL RULES

Dense Clouds

Four dense clouds may be placed on the battlefield, players should take it in turn to place a cloud. A dense cloud is a section of 2-10 continuous hexes anywhere on the Area of Engagement; the total number of hexes a cloud covers is chosen by the player deploying the cloud. Each dense cloud must be separated from other dense clouds by at least two hexes. Additionally, hexes within four hexes of the
defender’s edge cannot be chosen as part of a dense cloud. Dense clouds can be represented by marking off sections of the Area of Engagement or with cotton wool. Clouds are placed before deployment.

An aircraft in a dense cloud hex cannot be selected as a target by enemy aircraft nor can they target any enemy aircraft with an attack. In addition, at the end of the Firing phase roll a D6 for each aircraft within a dense cloud hex. On a 6+, the aircraft Stalls

VICTORY CONDITIONS

The game lasts for either 12 turns, or until one side is forced to disengage, or until only one player has aircraft left operating in the Area of Engagement. The attacker wins if they can destroy all the defender's bombers. Otherwise, victory points are calculated as normal.

The defender may voluntarily disengage bombers along the attacker's edge of the area of engagement. If they do this, the defender gains full victory points for the aircraft if it is undamaged and 50% of the victory points if it is damaged.

I have played this scenario a few times, but I would love to know how you got on. Let me know in the comments below.

More of my Aeronautica articles can be found here.

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No matter which aircraft you choose or how you build your force, remember that the skies are a dangerous place. Strategy, positioning, and quick thinking are key to survival. So, gear up, plan your moves carefully, and always watch your six—because in Aeronautica Imperialis, the enemy is never far behind.


  


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