Warhammer Underworlds - Analysis Series - Attacks
Reliable Attacks in Warhammer Underworlds Welcome back to another look at the mechanics behind Warhammer Underworlds. Last time, I took a look at the durability of Warhammer Underworlds warbands, which I defined as: Durability is defined as the total number of successful 2 damage attacks required to remove all fighters in a warband. As I progressed through that analysis, I looked at how Saves adjusted this durability, and then I considered how the number of successful hits reduced the effectiveness of Saves to the point of returning the warband to its base durability. Once an attack reaches two or more successes, the defender’s Save becomes unreliable. This is the point at which the Save collapses, and the fighter’s durability drops back to its base value. This is what I now refer to as the Save Breakpoint . If you would like to read the previous article before we proceed then here is the link . Suffice to say, this led me to another question: when does an attack profile reliably resul...