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Aeronautica Imperialis - Legions of the Horus Heresy

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Legions in the Skies: A Review of Legion Traits for Aeronautica Imperialis In my Faction Review of the Adeptus Astartes , I concluded with a concept close to my heart—splitting a Legions Imperialis Space Marine aircraft box between two players. The idea is simple yet elegant: both players construct air wings simultaneously, each painting their craft in the proud colours of their chosen legion—one loyalist, one traitor. Before diving into legion-specific rules, players can focus on learning the basics. And once they’ve mastered movement, shooting, and objectives, they can then layer on the thematic flavour and mechanical depth of the legion traits. The result is a beautifully balanced game, driven by tactics, not imbalance—your manoeuvring, target prioritisation, and mission savvy will make or break your victory. Blood Angels and Emperor's Children And what better backdrop than the Horus Heresy itself? A galaxy-spanning civil war brimming with iconic grudges: the siege-craft of the...

Aeronautica Imperialis - Faction Review - Aeldari - Asuryani

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Updated June 2025 The Aeldari The Aeldari are one of the ancient races of the galaxy. They were plying the void long before humanity had even evolved on Holy Terra, and as such, their technology is highly advanced. The Aeldari’s method of warfare in Warhammer 40,000 relies on hitting the opponent hard and fast—then not being hit in return. Their aircraft in Aeronautica Imperialis follow this same principle. All their planes are fast, highly manoeuvrable, and armed with powerful short- to medium-ranged weapons. They also have access to some potent long-range firepower, which they need to soften up the enemy before closing in for the kill. Once in close, they should use their speed and agility to position for the perfect shot and make full use of the Tailing rules. Tailing is essential not only to maximise damage dealt in a turn, but also to avoid return fire. That said, the Aeldari are fragile. While they do benefit from Holo-fields, they should rely more on manoeuvrability than on d...

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