Warhammer Underworlds - Analysis Series - Guard
Warhammer Underworlds - Analysis Series - Guard By Jon Grant 1st May 2026 A few months ago, I started writing my Warhammer Underworlds Analysis Series . Here, I sought to uncover some of the maths buried in the game as a mechanism to influence decision‑making. The first article looked at durability in Warhammer Underworlds . This I defined as the total number of successful 2‑damage attacks required to remove all fighters in a warband. There are two key ways to think about this: Base Durability Assumes all attacks hit and all saves fail. This focuses purely on the Health and fighter count of a warband. Save‑Adjusted Durability Accounts for each fighter’s saves, which can cause attacks to fail and force your opponent to spend more activations to remove your fighters. Another idea you need to understand for this article is: Save Breakpoint The Save Breakpoint is the point at which an attack reaches two successful hits, causing defensive Saves to become unreliable and dur...